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Friday, July 27, 2018

Bresenham's Line Drawing Algorithm in Computer Graphics Part 1 A ...
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A line drawing algorithm is a graphical algorithm for approximating a line segment on discrete graphical media. On discrete media, such as pixel-based displays and printers, line drawing requires such an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color. A better representation with multiple color gradations requires an advanced process, spatial anti-aliasing.

On continuous media, by contrast, no algorithm is necessary to draw a line. For example, oscilloscopes use natural phenomena to draw lines and curves.

The Cartesian slope-intercept equation for a straight line is Y = m x + b {\displaystyle Y=mx+b} With m representing the slope of the line and b as the y intercept. Given that the two endpoints of the line segment are specified at positions ( x 1 , y 1 ) {\displaystyle (x1,y1)} and ( x 2 , y 2 ) {\displaystyle (x2,y2)} . we can determine values for the slope m and y intercept b with the following calculations, m = ( y 2 - y 1 ) / ( x 2 - x 1 ) {\displaystyle m=(y2-y1)/(x2-x1)} so, b = y 1 - m . x 1 {\displaystyle b=y1-m.x1} .


Video Line drawing algorithm



A naive line-drawing algorithm

The simplest method of screening is the direct drawing of the equation defining the line.

dx = x2 - x1  dy = y2 - y1  for x from x1 to x2 {    y = y1 + dy * (x - x1) / dx    plot(x, y)  }  

It is here that the points have already been ordered so that x 2 > x 1 {\displaystyle x_{2}>x_{1}} . This algorithm works just fine when d x >= d y {\displaystyle dx>=dy} (i.e., slope is less than or equal to 1), but if d x < d y {\displaystyle dx<dy} (i.e., slope greater than 1), the line becomes quite sparse with lots of gaps, and in the limiting case of d x = 0 {\displaystyle dx=0} , only a single point is plotted.

The naïve line drawing algorithm is inefficient and thus, slow on a digital computer. Its inefficiency stems from the number of operations and the use of floating-point calculations. Line drawing algorithms such as Bresenham's or Wu's are preferred instead.


Maps Line drawing algorithm



List of line drawing algorithms

The following is a partial list of line drawing algorithms:

  • Digital Differential Analyzer (graphics algorithm) -- Similar to the naive line-drawing algorithm, with minor variations.
  • Bresenham's line algorithm -- optimized to use only additions (i.e. no divisions or multiplications); it also avoids floating-point computations.
  • Xiaolin Wu's line algorithm -- can perform spatial anti-aliasing, appears "ropey" from brightness varying along the length of the line
  • Gupta-Sproull algorithm

04 Bresenham Line Drawing Algorithm - C Graphics - YouTube
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References

Fundamentals of Computer Graphics, 2nd Edition, A.K. Peters by Peter Shirley

Source of article : Wikipedia